ARMARConsoleCommands

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This page is dedicated to ARMAR Console Commands.

[edit] ARMAR Console Commands

[edit] Active ARMAR Commands

ARMAR console commands
Command Description Remarks
armar_calibrate_head_location Set the transform for tracker head location TESTME
armar_calibrate_head_orientation Set the transform for tracker head location TESTME
armar_coord_frame_x Default transform X for tracker coord system to map coord system inches.
armar_coord_frame_y Default transform Y for tracker coord system to map coord system inches.
armar_coord_frame_z Default transform Z for tracker coord system to map coord system inches.
armar_funnel_animate ConVar enabling funnel animation 0=off 1=on
armar_funnel_auto_disengage ConVar to automatically disengage funnel when close to target 0=off 1=on
armar_funnel_auto_renew ConVar to automatically engage funnel when far from target 0=off 1=on
armar_funnel_destination Set destination of the attention funnel x y z
armar_funnel_disengage_theta If auto disengage set, the theta value below which the funnel is disengaged ex: armar_funnel_disengage_theta 0.01
armar_funnel_enable ConVar enabling funnel visibility 0=hide 1=show
armar_funnel_orientation_offset Offset (ang), from eye pos, where funnel starts x y z
armar_funnel_position_offset Offset, from eye pos, where funnel starts x y z
armar_funnel_post_orientation_offset Offset (ang) each gate rotates after set on spline x y z
armar_funnel_renew_theta If auto renew set, the theta value above which the funnel is re-engaged ex: armar_funnel_renew_theta 1.0
armar_hud_visibility Set the InstructionPanel HUD visibility 0==OFF 1==ON
armar_outside_gesture Simulate a gesture from the gesture controller See Augmented Controls src/gestures.h
armar_set_clientmc_state Set the Client Maintenance Controller state TESTME..duplicate with armar_set_state?
armar_set_dartpanel_state Set the DART Panel state TESTME
armar_set_model_angles Set the default orientation of a PropPhysicsOverride armar_set_model_angles "ammo_can" 0 90 90
armar_set_model_origin Set the default origin of a PropPhysicsOverride armar_set_model_origin "ammo_can" 0 0 20
armar_set_model_transparency Set the transparency of a PropPhysicsOverride armar_set_model_transparency "ammo_can" 100
armar_set_task_content_text Set the task content text (2nd line) for the Instruction Panel ex: armar_set_task_content_text "Beat Navy!!"
armar_set_task_content_visibility Set the visibiity of the task content text (2nd line) for the Instruction Panel "
armar_set_task_header_text Set the task header text for the Instruction Panel ex: armar_set_task_header_text "Hi There!"
armar_set_task_header_visibility Set the task header visibility for the Instruction Panel
armar_set_warning_content_text Set the content text (2nd line) for the warning sub panel in the Instruction Panel ex: armar_set_warning_content_text "Hi There!"
armar_set_warning_header_text Set the header text for the warning sub panel in the Instruction Panel ex: armar_set_warning_header_text "Hi There!"
armar_set_warning_visibility Set the visibility of the warning sub panel in the Instruction Panel ex (off): armar_set_warning_visibility 0"
armar_set_warning_colors Set the color of the warning sub panel in the Instruction Panel. RBGA for Font --RGBA for bg ex : armar_set_warning_colors 255 255 255 255 0 0 0 255 -- Sets white on black bg
armar_show_model_angles Show the orientation of a PropPhysicsOverride Fix this is dlls\maintenance_controller.cpp L695
armar_show_model_pos Show the position and orientation of a PropPhysicsOverride TESTME
armar_spinner_value Set the spinner value in the DART Panel (?) Only with OC ClientMaintenanceController
armar_state_set Set the state of a Maintenance Controller Is this client or server??
ac_subjectId The id to tag with opportunistic controls test subjects..used in logging
armar_tracker_head_x The X offset in the transform between tracker and head inches
armar_tracker_head_y The Y offset in the transform between tracker and head inches
armar_tracker_head_z The Z offset in the transform between tracker and head inches
armar_tracker_head_pitch The pitch offset in the transform between tracker and head degrees
armar_tracker_head_yaw The yaw offset in the transform between tracker and head degrees
armar_tracker_head_roll The roll offset in the transform between tracker and head degrees
armar_tracking_enable Enable outside tracking 0==keyboard 1==tracker
dart_emit_sound_code Emit a DART Sound code TESTME..Is this just DART? Do we need it?
dart_slider_pos_set Set the DART slider TESTME..Is this just DART? Do we need it?
dart_slider_skin  ?? TESTME..Is this just DART? Do we need it?
dart_menu_pos_set Set the position of the DART condition menu (for OC)
dart_state_set  ?? Redundant?
dart_set_model_transparency  ?? Redundant? armar_set_model_transparency
dart_set_model_origin  ?? Redundant? armar_set_model_origin
dart_set_model_angles  ?? Redundant? armar_set_model_angles
dart_show_model_angles  ?? Redundant? armar_show_model_pos
dart_spinner_left Move the spinner value left X degrees in Dart Panel
dart_spinner_right Move the spinner value right X degrees in Dart Panel
dart_spinner_touch  ??
set_artag_ang_offset Set the artag ang offset RENAME with armar_prefix. Effects all artag objects. Add object ID
set_artag_pos_offset Set the artag position offset RENAME with armar_prefix. Effects ALL artag objects. Add object id
set_artag_vgs_ang_offset Set the artag vgui screen orientation offset RENAME with armar_prefix. Effects ALL artag objects. Add object id
set_artag_vgs_pos_offset Set the artag vgui screen position offset RENAME with armar_prefix. Effects ALL artag objects. Add object id
set_default_ang_offset Set the default artag ang offset (?) TESTME. RENAME with armar_prefix. Effects all artag objects. Add object ID
set_default_pos_offset Set the default artag pos offset (?) TESTME. RENAME with armar_prefix. Effects all artag objects. Add object ID
set_default_vgs_ang_offset Set the default artag vgui screen ang offset (?) TESTME. RENAME with armar_prefix. Effects all artag vgui screen objects. Add object ID
set_default_vgs_pos_offset Set the default artag vgui screen pos offset (?) TESTME. RENAME with armar_prefix. Effects all artag vgui screen objects. Add object ID
set_player_slaved_orientation_offset Set the offset for a player_slaved_object Fix this -- mismatch command name -- L338 player_slaved_model.cpp... RENAME with armar_prefix. Effects all player slaved objects. Add object ID
set_player_slaved_position_offset Set the offset for a player_slaved_object Fix this -- mismatch command name -- L339 player_slaved_model.cpp... RENAME with armar_prefix. Effects all player slaved objects. Add object ID
set_rigid_body_ang_offset Set the ang offset for a OptiTrack rigid body RENAME with armar_prefix. Effects all RBs. Add object ID
set_rigid_body_pos_offset Set the pos offset for a OptiTrack rigid body RENAME with armar_prefix. Effects all RBs. Add object ID
set_default_rigid_body_offset Set the default pos offset for a OptiTrack rigid body Add pos to command name. RENAME with armar_prefix. Effects all RBs. Add object ID
set_default_rigid_body_pos_offset Set the default offset for a OptiTrack rigid body RENAME with armar_prefix. Effects all RBs. Add object ID
set_user_position Set the user's position from tracker x,y,z with offset oX, oY, oZ, oPitch, oRoll, oYaw TESTME..Redundant?

[edit] Misc/Unused Commands

ARMAR console commands
Command Description Remarks
set_artag_puzzle_alpha Set the alpha for the ar puzzle pieces
set_artag_puzzle_pos_offset Set the ARTag pos offset for the ar puzzle pieces
set_artag_puzzle_ang_offset Set the ARTag ang/orientation offset for the ar puzzle pieces
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