This page is dedicated to ARMAR Console Commands.
ARMAR console commands
| Command | Description | Remarks
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| armar_calibrate_head_location | Set the transform for tracker head location | TESTME
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| armar_calibrate_head_orientation | Set the transform for tracker head location | TESTME
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| armar_coord_frame_x | Default transform X for tracker coord system to map coord system | inches.
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| armar_coord_frame_y | Default transform Y for tracker coord system to map coord system | inches.
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| armar_coord_frame_z | Default transform Z for tracker coord system to map coord system | inches.
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| armar_funnel_animate | ConVar enabling funnel animation | 0=off 1=on
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| armar_funnel_auto_disengage | ConVar to automatically disengage funnel when close to target | 0=off 1=on
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| armar_funnel_auto_renew | ConVar to automatically engage funnel when far from target | 0=off 1=on
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| armar_funnel_destination | Set destination of the attention funnel | x y z
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| armar_funnel_disengage_theta | If auto disengage set, the theta value below which the funnel is disengaged | ex: armar_funnel_disengage_theta 0.01
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| armar_funnel_enable | ConVar enabling funnel visibility | 0=hide 1=show
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| armar_funnel_orientation_offset | Offset (ang), from eye pos, where funnel starts | x y z
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| armar_funnel_position_offset | Offset, from eye pos, where funnel starts | x y z
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| armar_funnel_post_orientation_offset | Offset (ang) each gate rotates after set on spline | x y z
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| armar_funnel_renew_theta | If auto renew set, the theta value above which the funnel is re-engaged | ex: armar_funnel_renew_theta 1.0
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| armar_hud_visibility | Set the InstructionPanel HUD visibility | 0==OFF 1==ON
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| armar_outside_gesture | Simulate a gesture from the gesture controller | See Augmented Controls src/gestures.h
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| armar_set_clientmc_state | Set the Client Maintenance Controller state | TESTME..duplicate with armar_set_state?
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| armar_set_dartpanel_state | Set the DART Panel state | TESTME
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| armar_set_model_angles | Set the default orientation of a PropPhysicsOverride | armar_set_model_angles "ammo_can" 0 90 90
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| armar_set_model_origin | Set the default origin of a PropPhysicsOverride | armar_set_model_origin "ammo_can" 0 0 20
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| armar_set_model_transparency | Set the transparency of a PropPhysicsOverride | armar_set_model_transparency "ammo_can" 100
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| armar_set_task_content_text | Set the task content text (2nd line) for the Instruction Panel | ex: armar_set_task_content_text "Beat Navy!!"
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| armar_set_task_content_visibility | Set the visibiity of the task content text (2nd line) for the Instruction Panel | "
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| armar_set_task_header_text | Set the task header text for the Instruction Panel | ex: armar_set_task_header_text "Hi There!"
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| armar_set_task_header_visibility | Set the task header visibility for the Instruction Panel |
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| armar_set_warning_content_text | Set the content text (2nd line) for the warning sub panel in the Instruction Panel | ex: armar_set_warning_content_text "Hi There!"
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| armar_set_warning_header_text | Set the header text for the warning sub panel in the Instruction Panel | ex: armar_set_warning_header_text "Hi There!"
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| armar_set_warning_visibility | Set the visibility of the warning sub panel in the Instruction Panel | ex (off): armar_set_warning_visibility 0"
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| armar_set_warning_colors | Set the color of the warning sub panel in the Instruction Panel. RBGA for Font --RGBA for bg | ex : armar_set_warning_colors 255 255 255 255 0 0 0 255 -- Sets white on black bg
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| armar_show_model_angles | Show the orientation of a PropPhysicsOverride | Fix this is dlls\maintenance_controller.cpp L695
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| armar_show_model_pos | Show the position and orientation of a PropPhysicsOverride | TESTME
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| armar_spinner_value | Set the spinner value in the DART Panel (?) | Only with OC ClientMaintenanceController
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| armar_state_set | Set the state of a Maintenance Controller | Is this client or server??
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| ac_subjectId | The id to tag with opportunistic controls test subjects..used in logging |
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| armar_tracker_head_x | The X offset in the transform between tracker and head | inches
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| armar_tracker_head_y | The Y offset in the transform between tracker and head | inches
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| armar_tracker_head_z | The Z offset in the transform between tracker and head | inches
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| armar_tracker_head_pitch | The pitch offset in the transform between tracker and head | degrees
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| armar_tracker_head_yaw | The yaw offset in the transform between tracker and head | degrees
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| armar_tracker_head_roll | The roll offset in the transform between tracker and head | degrees
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| armar_tracking_enable | Enable outside tracking | 0==keyboard 1==tracker
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| dart_emit_sound_code | Emit a DART Sound code | TESTME..Is this just DART? Do we need it?
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| dart_slider_pos_set | Set the DART slider | TESTME..Is this just DART? Do we need it?
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| dart_slider_skin | ?? | TESTME..Is this just DART? Do we need it?
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| dart_menu_pos_set | Set the position of the DART condition menu (for OC) |
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| dart_state_set | ?? | Redundant?
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| dart_set_model_transparency | ?? | Redundant? armar_set_model_transparency
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| dart_set_model_origin | ?? | Redundant? armar_set_model_origin
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| dart_set_model_angles | ?? | Redundant? armar_set_model_angles
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| dart_show_model_angles | ?? | Redundant? armar_show_model_pos
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| dart_spinner_left | Move the spinner value left X degrees in Dart Panel |
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| dart_spinner_right | Move the spinner value right X degrees in Dart Panel |
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| dart_spinner_touch | ?? |
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| set_artag_ang_offset | Set the artag ang offset | RENAME with armar_prefix. Effects all artag objects. Add object ID
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| set_artag_pos_offset | Set the artag position offset | RENAME with armar_prefix. Effects ALL artag objects. Add object id
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| set_artag_vgs_ang_offset | Set the artag vgui screen orientation offset | RENAME with armar_prefix. Effects ALL artag objects. Add object id
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| set_artag_vgs_pos_offset | Set the artag vgui screen position offset | RENAME with armar_prefix. Effects ALL artag objects. Add object id
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| set_default_ang_offset | Set the default artag ang offset (?) | TESTME. RENAME with armar_prefix. Effects all artag objects. Add object ID
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| set_default_pos_offset | Set the default artag pos offset (?) | TESTME. RENAME with armar_prefix. Effects all artag objects. Add object ID
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| set_default_vgs_ang_offset | Set the default artag vgui screen ang offset (?) | TESTME. RENAME with armar_prefix. Effects all artag vgui screen objects. Add object ID
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| set_default_vgs_pos_offset | Set the default artag vgui screen pos offset (?) | TESTME. RENAME with armar_prefix. Effects all artag vgui screen objects. Add object ID
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| set_player_slaved_orientation_offset | Set the offset for a player_slaved_object | Fix this -- mismatch command name -- L338 player_slaved_model.cpp... RENAME with armar_prefix. Effects all player slaved objects. Add object ID
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| set_player_slaved_position_offset | Set the offset for a player_slaved_object | Fix this -- mismatch command name -- L339 player_slaved_model.cpp... RENAME with armar_prefix. Effects all player slaved objects. Add object ID
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| set_rigid_body_ang_offset | Set the ang offset for a OptiTrack rigid body | RENAME with armar_prefix. Effects all RBs. Add object ID
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| set_rigid_body_pos_offset | Set the pos offset for a OptiTrack rigid body | RENAME with armar_prefix. Effects all RBs. Add object ID
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| set_default_rigid_body_offset | Set the default pos offset for a OptiTrack rigid body | Add pos to command name. RENAME with armar_prefix. Effects all RBs. Add object ID
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| set_default_rigid_body_pos_offset | Set the default offset for a OptiTrack rigid body | RENAME with armar_prefix. Effects all RBs. Add object ID
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| set_user_position | Set the user's position from tracker x,y,z with offset oX, oY, oZ, oPitch, oRoll, oYaw | TESTME..Redundant?
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